Review by Andreaz92
Presentation - 7.5 / 10
Graphics - 7.5 / 10
Sound - 8.5 / 10
Giocab. - 8 / 10
involves. - 8.5 / 10
Longevity - 8 / 10
VOTE - 8 / 10
2010: China, remains, over-exploitation, without oil. The global crisis that for more than two years sweeping the world, does not help. All this forced the Chinese to attack the 'island of Skira to steal some oil fields, Russia will find himself, along with the help of U.S. allies, to reject the' enemy invasion.
The second episode of OP, developed by Codemasters, will lead us on the battlefield, making us live a more realistic experience in the field shooting. We will be able to command a team to roam at will and for a map of 280,000 km square well (although the single player campaign is still divided into layers.) The gameplay will be revealed immediately rather difficult to master, and take some 'practice, due to a high realsimo. The variety of tactics available is very high, and use the gray matter will be very important to avoid ending up impallinati, the weapons used will be perfect in every detail, and each will have its own weight. The enemies are rather reactive and will not hesitate to take shelter in case order of fire suppression, laid siege to us in moments of great difficulty and will withdraw if unable to overpower us. Our friends the other hand, perform quite well in spite of orders, will often have a habit of not shelter during the 'arrival of rains of bullets: this could make some game situations rather frustrating. Being shot during a firefight, will require the need to be able to find shelter as soon bandage the wound, thus avoiding bleed to death.
The level of immersion is quite high, but is partially ruined by a sub-graph is not always adequate: despite an extremely wide map of particle effects and excellent, we note the low resolution textures and a level of detail generally quite low. The characters are fairly characterized as the animations are wavering, the surprise effects of smoking and the day / night cycle. The sound
stood at high levels, thanks to sound effects and a well-made Italian dubbing of good quality.
CONCLUSIONS
Operation Flashpoint: Dragon Rising not appeal to everyone due to a very high realism and a rather high level of challenge. Codemasters has created a great game, immersive tactical and pure, and if he had treated a bit 'more' s AI teammates and the graphics, we would have been a masterpiece in my hands.
will be for next time!
PRO
- Realistic and challenging
- Map huge
- Excellent sound
AGAINST
- Graphically
could do more - not lofty IA
Presentation - 7.5 / 10
Graphics - 7.5 / 10
Sound - 8.5 / 10
Giocab. - 8 / 10
involves. - 8.5 / 10
Longevity - 8 / 10
VOTE - 8 / 10
2010: China, remains, over-exploitation, without oil. The global crisis that for more than two years sweeping the world, does not help. All this forced the Chinese to attack the 'island of Skira to steal some oil fields, Russia will find himself, along with the help of U.S. allies, to reject the' enemy invasion.
The second episode of OP, developed by Codemasters, will lead us on the battlefield, making us live a more realistic experience in the field shooting. We will be able to command a team to roam at will and for a map of 280,000 km square well (although the single player campaign is still divided into layers.) The gameplay will be revealed immediately rather difficult to master, and take some 'practice, due to a high realsimo. The variety of tactics available is very high, and use the gray matter will be very important to avoid ending up impallinati, the weapons used will be perfect in every detail, and each will have its own weight. The enemies are rather reactive and will not hesitate to take shelter in case order of fire suppression, laid siege to us in moments of great difficulty and will withdraw if unable to overpower us. Our friends the other hand, perform quite well in spite of orders, will often have a habit of not shelter during the 'arrival of rains of bullets: this could make some game situations rather frustrating. Being shot during a firefight, will require the need to be able to find shelter as soon bandage the wound, thus avoiding bleed to death.
The level of immersion is quite high, but is partially ruined by a sub-graph is not always adequate: despite an extremely wide map of particle effects and excellent, we note the low resolution textures and a level of detail generally quite low. The characters are fairly characterized as the animations are wavering, the surprise effects of smoking and the day / night cycle. The sound
stood at high levels, thanks to sound effects and a well-made Italian dubbing of good quality.
CONCLUSIONS
Operation Flashpoint: Dragon Rising not appeal to everyone due to a very high realism and a rather high level of challenge. Codemasters has created a great game, immersive tactical and pure, and if he had treated a bit 'more' s AI teammates and the graphics, we would have been a masterpiece in my hands.
will be for next time!
PRO
- Realistic and challenging
- Map huge
- Excellent sound
AGAINST
- Graphically
could do more - not lofty IA